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Monday
Aug302010

How game design principles can improve marketing & advertising.

Engagement. The important word that advertisers and marketers put at the top of their PowerPoint pyramids, as the holy Grail that crowns a successful campaign. Video games provide an extraordinary degree of engagement. And it is quite surprising that it took so long for marketers to realize that they would be wise to look at game design principles and recipes to craft better advertising campaigns.

A few hard facts first:

  • An estimated 3 billion hours are spent on gaming every week.
  • By age 21, the average American will have spent more than 10,000 hours playing video games.
  • World of Warcraft has been played for 5.93 million years.

What is it about games that enables this extraordinary degree of engagement?

Jame McGonigal makes the case (in her TED Talk in 2010) that games inspire people the way real life does not, by providing a mixture of urgency, optimism, productivity, social connection and meaningfulness.

Games answer all the layers of the hierarchy of needs:

Games aren't designed with needs in mind. You don't need games to survive. Games are designed with engagement in mind: self-improvement, sense of enabling, expression of beliefs, etc.

Some services already understand this philosophy. For instance, the financial management tool Mint.com presents your relationship with money in a playful, challenge-packed, objectives-driven way. You handle your wallet the way you handle a game: maximizing points, getting visual feedback, improving your performance, achieving your financial goals.

4 critical attributes of video games design:

1 - Make it fun and entertaining. Think Wii Fit.
2 - Make it competitive for users. Think Nike+.
3 - Make it visual. Think Fiat EcoDrive.
4 - Make it rewarding. Think Freerice.com.

No matter what your perspective (marketer, advertiser, brander, drug addict), applying the golden rules of game design can help create better campaigns, programs and initiatives. After all, "Engagement" only becomes a marketing objective if you don't know how to apply it.

Source: Method's great piece of research "Gaming for Behavior Change".

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