<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Thu, 23 Feb 2012 19:49:13 GMT--><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rss="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:cc="http://web.resource.org/cc/"><rss:channel rdf:about="http://flipflapwax.com/blog/"><rss:title>Flip Flap Wax</rss:title><rss:link>http://flipflapwax.com/blog/</rss:link><rss:description>Video games marketing &amp; advertising. Say goodbye to the normals. Welcome to the Flip Flap World.</rss:description><dc:language>en-US</dc:language><dc:date>2012-02-23T19:49:13Z</dc:date><admin:generatorAgent rdf:resource="http://www.squarespace.com/">Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</admin:generatorAgent><rss:items><rdf:Seq><rdf:li rdf:resource="http://flipflapwax.com/blog/2011/12/27/introducing-gorgeous-iphone-wallpapers.html"/><rdf:li rdf:resource="http://flipflapwax.com/blog/2011/8/25/who-are-todays-gamers.html"/><rdf:li rdf:resource="http://flipflapwax.com/blog/2011/6/29/infographics-the-us-consumers-will-spend-216-billion-on-vide.html"/><rdf:li rdf:resource="http://flipflapwax.com/blog/2011/6/22/microsoft-introduces-innovative-unique-interactive-tv-ads-on.html"/><rdf:li rdf:resource="http://flipflapwax.com/blog/2011/6/16/the-flip-flap-man-releases-a-new-track-treadmill-indulgence.html"/><rdf:li rdf:resource="http://flipflapwax.com/blog/2011/6/9/everything-you-need-to-know-about-the-us-game-industry-2011.html"/><rdf:li rdf:resource="http://flipflapwax.com/blog/2011/5/17/the-twisted-branding-of-the-playstation-2.html"/><rdf:li rdf:resource="http://flipflapwax.com/blog/2011/5/12/how-social-mechanics-can-inspire-a-new-kind-of-marketing.html"/><rdf:li rdf:resource="http://flipflapwax.com/blog/2011/5/2/gran-turismo-5s-rich-media-banner-allows-you-to-drive-on-goo.html"/><rdf:li rdf:resource="http://flipflapwax.com/blog/2011/4/7/have-video-games-really-moved-from-the-bedroom-to-the-living.html"/></rdf:Seq></rss:items></rss:channel><rss:item rdf:about="http://flipflapwax.com/blog/2011/12/27/introducing-gorgeous-iphone-wallpapers.html"><rss:title>Introducing gorgeous iPhone wallpapers</rss:title><rss:link>http://flipflapwax.com/blog/2011/12/27/introducing-gorgeous-iphone-wallpapers.html</rss:link><dc:creator>Flip Flap Man</dc:creator><dc:date>2011-12-27T22:35:56Z</dc:date><dc:subject>Freebie HD wallpaper free wallpaper iphone iphone wallpaper mobile retina screen smartphone</dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/049-iphone-wallpapers.jpg?__SQUARESPACE_CACHEVERSION=1325025582199" alt="Free and stunning high resolution iPhone wallpapers"/></span></span></p>

<p>You are a modern douche. Living life through a smartphone like a lemming, bumping shoulders with hypnotized strangers right before you (both) tweet about it. </p>

<p>You feel like you deserve the best and we answered this undeserved sense of entitlement by creating <a href="http://flipflapwax.com/image-galleries/iphone-wallpapers/">stunningly gorgeous HD wallpapers for your iPhone</a>. </p>

<p>They are now <a href="http://flipflapwax.com/image-galleries/iphone-wallpapers/">downloadable for free here</a>.</p>

<div style="font-size: 80%;">Banner image: Kyle Bean.</div>
]]></content:encoded></rss:item><rss:item rdf:about="http://flipflapwax.com/blog/2011/8/25/who-are-todays-gamers.html"><rss:title>Who are today's gamers?</rss:title><rss:link>http://flipflapwax.com/blog/2011/8/25/who-are-todays-gamers.html</rss:link><dc:creator>Flip Flap Man</dc:creator><dc:date>2011-08-25T14:00:45Z</dc:date><dc:subject>Research casual cliche gamers infographics latitude research smartphones social media stereotype study</dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/048-who-are-the-new-video-gamers.jpg?__SQUARESPACE_CACHEVERSION=1314242951109" alt="Who Are Today's Gamers - Latitude Research on Casual and Enthusiastic Gamers"/></span></span></p>

<p>Today's gamers are <a href="http://flipflapwax.com/blog/2011/6/9/everything-you-need-to-know-about-the-us-game-industry-2011.html">very different than the stereotype from the 90s</a> of a nerdy, acne-packed boy named Kevin who behaves like a socially awkward penguin and sweats profusely whenever he takes the leap of faith to make extended eye contact with an object of lust.</p>

<p>Latitude Research just released a new study, asking 290 smartphone owners between the ages of 15-54 who self-identified as "gamers" (whether casual or enthusiasts). </p>

<h3>A portrait of the new gamers, in stylish - but unnecessary - infographics.</h3>

<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2F048-1-who-are-the-new-video-gamers-research.jpeg%3F__SQUARESPACE_CACHEVERSION%3D1314216630668',791,1024);"><img src="http://flipflapwax.com/storage/thumbnails/6971330-13834178-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1314216631812" alt="Who Are Today's Gamers - Latitude Research on Casual and Enthusiastic Gamers"/></a></span></span></p>

<h3>Gamers are not just social creatures, they're also societal creatures.</h3>

<p>One of the most interesting insights of this study comes from this very interesting nuance. </p>

<p>Games have been <a href="http://flipflapwax.com/blog/2010/8/30/how-game-design-principles-can-improve-marketing-advertising.html">notorious for changing people's behaviors</a> as they provide a high level of engagement and involvement from their audience.</p>

<p>The emergence of social platforms (whether through 'traditional' social networks like Facebook or social gaming via Xbox Live / PlayStation Network) and location-based technologies have provided opportunities for people to participate in shared experiences engraved with a deeper meaning than the pure thrill of playing. </p>

<p>This seems to resonate in the mind of participants, who also want to see games - and their unique storytelling capacity - do a better job of connecting people and leveraging the power of communities to make an impact in the real world.</p>

<p>If <a href="http://flipflapwax.com/blog/2011/5/12/how-social-mechanics-can-inspire-a-new-kind-of-marketing.html">gaming mechanisms can change marketing and advertising</a>, it can surely change lives, too.</p>

<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/048-2-who-are-the-new-video-gamers-research.png?__SQUARESPACE_CACHEVERSION=1314216688843" alt="Who Are Today's Gamers - Latitude Research on Casual and Enthusiastic Gamers"/></span></span></p>

<h3>Gaming as a self-improvement device.</h3>

<p>This is quite a trite observation by now (like most of the study, to be perfectly honest), but games are now perceived as a medium for self-improvement: personal wellness, learning, etc. Brain Training was released in 2005 and WiiFit in 2008, after all.</p>

<p>The gamification of life inevitably means the gamification of daily, routine, boring activities: running errands, exercising, washing clothes, ironing your man, or guiltily masturbating at night. </p>

<p>This definitely resonates with initiatives like <a href="http://www.fiat.com/ecodrive/">Fiat's brilliant "EcoDrive" initiative</a>, trying to instill gaming mechanics, feedback and incentives when it comes to your driving style. </p>

<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/048-3-who-are-the-new-video-gamers-research.png?__SQUARESPACE_CACHEVERSION=1314216716363" alt="Who Are Today's Gamers - Latitude Research on Casual and Enthusiastic Gamers"/></span></span></p>

<h3>What is the core learning from this study?</h3>

<p>Infographics are an absolutely delicious way of presenting information. It's been done with great talent and bravado by companies like Wired, <span class="caps">GOOD</span> Magazine and many more. </p>

<p>Blogs - like us - love this format because it's visual and it fits within the 5 minutes attention span that we expect our visitors to have (hopefully).</p>

<p>The problem is that it can also over-complexify very straightforward data. And when this data is collected in a very biased way (even though it is being acknowledged a few times in the presentation), the extrapolations that are being made throughout definitely lose their impact. </p>

<p>The implications drawn from the study are shamelessly obvious and only point to the banality of the questions that were asked in the first place. </p>

<p>It's really such a shame that the sense of discovery and elevation that you get while reading this deck vanishes after the first diagram. </p>

<div style="width:510px" id="__ss_8995214"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/AdvertisingPawn/the-future-of-gaming-study-from-latitude" title="The Future of Gaming (Study from Latitude)" target="_blank">The Future of Gaming (Study from Latitude)</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/8995214" width="510" height="426" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe> <div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/AdvertisingPawn" target="_blank">Flip Flap Man</a> </div> </div>
<p>Source: The Future of Gaming - A Portrait of the New Gamers (http://www.latd.com/2011/08/23/the-future-of-gaming-a-portrait-of-the-new-gamers/) by Latitude</p>]]></content:encoded></rss:item><rss:item rdf:about="http://flipflapwax.com/blog/2011/6/29/infographics-the-us-consumers-will-spend-216-billion-on-vide.html"><rss:title>Infographics: The U.S. consumers will spend $21.6 billion on video games in 2011.</rss:title><rss:link>http://flipflapwax.com/blog/2011/6/29/infographics-the-us-consumers-will-spend-216-billion-on-vide.html</rss:link><dc:creator>Flip Flap Man</dc:creator><dc:date>2011-06-29T20:10:07Z</dc:date><dc:subject>Research US market consumers gaming industry infographics newzoo research video games</dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/047 - Newzoo infographics us consumers.jpg?__SQUARESPACE_CACHEVERSION=1309378941228" alt="Infographics: The U.S. consumers will spend $21.6 billion on video games in 2011."/></span></span></p>

<p>Market research firm Newzoo is reporting that <span class="caps">U.S. </span>consumers are spending $21.6 billion on video games in 2011, just lower than that in 2010.</p>

<h3>Key findings: </h3>

<ul>
<li>$8.0 billion will be spent on console gaming (20% decline yoy).</li>
<li>$4.6 billion will be spent on social networks and casual gaming (7% drop).</li>
<li>$4.3 billion will be spent on PC/Mac over retail + digital.</li>
<li>$2.6 billion will be spent on <span class="caps">MMO </span>games.</li>
<li>$2.1 billion will be spent on mobile gaming. </li>
<li>Social and mobile gaming is growing swiftly (+37% yoy).</li>
<li>Digital distribution is up 11%.</li>
<li><span class="caps">U.S. </span>gamers play over 215 million hours of video games a day. A fourth of that time is spent on casual gaming.</li>
</ul>

<h3>The infographics from Newzoo:</h3>

<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/047 - Newzoo infographics us consumers 1.png?__SQUARESPACE_CACHEVERSION=1309378732545" alt="Infographics: The U.S. consumers will spend $21.6 billion on video games in 2011."/></span></span></p><p>Source: Infographics from Newzoo (http://www.newzoo.com/ENG/1589-Infograph_US.html)</p>]]></content:encoded></rss:item><rss:item rdf:about="http://flipflapwax.com/blog/2011/6/22/microsoft-introduces-innovative-unique-interactive-tv-ads-on.html"><rss:title>Microsoft introduces innovative, unique, interactive TV ads on Xbox Live.</rss:title><rss:link>http://flipflapwax.com/blog/2011/6/22/microsoft-introduces-innovative-unique-interactive-tv-ads-on.html</rss:link><dc:creator>Flip Flap Man</dc:creator><dc:date>2011-06-22T15:12:26Z</dc:date><dc:subject>Media NU ads advertising interactive advertising kinect microsoft user interface</dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/046-kinect-new-ads-microsoft.jpg?__SQUARESPACE_CACHEVERSION=1308762390897" alt="Microsoft introduces innovative, unique, interactive TV ads on Xbox Live."/></span></span></p>

<p>Innovative. Unique. New. Interactive. Engaging. Social. Really really powerful. </p>

<p>Microsoft is introducing new ad units on Xbox Live: NU Ads (Natural User-Interface Ads). NU is how I spell "new" because I am young, and seeing a brand leveraging this peculiar spelling automatically gives it some serious street cred in my mind.</p>

<p>See it in action here (don't forget to look at the "dislike" bar):</p>

<p><iframe width="550" height="313" src="http://www.youtube.com/embed/RSk5DhxQHLo" frameborder="0" allowfullscreen></iframe></p>

<p>What does this video tell us? </p>

<h3>Teens are social creatures.</h3> 

<p>You may think "this is spam". I say this is about sharing interests. Teens love doing it. Social networking sites are an amazing tool to show your friends what you like. And being able to instantly tweet about new boring ads with an automatically generated phrase makes this easier than ever before. </p>

<h3>My body is ready. But my ads are not.</h3> 

<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/046-kinect-new-ads-microsoft-2.png?__SQUARESPACE_CACHEVERSION=1308762432528" alt="Microsoft introduces innovative, unique, interactive TV ads on Xbox Live."/></span></span></p>

<p>Marketers will love those new ad units for how simple they are to deploy, since you just need to repurpose the same commercials that you already use on television. </p>

<p>After all, I love engaging with ads equally no matter what my current activity is: if I am in the mood to go online and play Outland with my friends, I will take 5 minutes of my time and dedicate myself to sharing an Adidas ad with them first, as it will reinforce my sense of belonging.</p>

<p>After all, haven't you always wondered when you were enjoying a good game: "wouldn't it be great if I could take this ad and share it with my friends using a social network?"</p>

<h3>How is Microsoft tapping into the true potential of Kinect to create a new generation of engagement advertising?</h3> 

<p>I am watching an ad for my favorite lovemark Coca Cola. Not only is it so convincing that I had to go pick up a can from the fridge, but now I see this little banner on my Xbox Live dashboard and cannot resist the urge to click on it using motion gestures (something that "mouse click" or a "button press" cannot achieve in the same powerful and unique way, as they lack the revolutionary power of Kinect). </p>

<h3>How can I interact with it?</h3>

<ul>
<li>I can say "XBOX tweet" and share this ad on my Twitter. Oh wait, no; it actually posted it on Mark Kroese's Twitter account, which is fine to me, too. I don't know how, but Kinect also recognized that the reason why I wanted to share this ad was because of the great music it had, so they pre-populated my tweet accordingly. </li>
</ul>

<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/046-kinect-new-ads-microsoft-4.png?__SQUARESPACE_CACHEVERSION=1308762450329" alt="Microsoft introduces innovative, unique, interactive TV ads on Xbox Live."/></span></span></p>

<ul>
<li>I can say "XBOX more" and receive an email with more advertising that I can then forward to my phone instead of naively Googling it directly on my phone in one simple step like I always successfully do.</li>
</ul>

<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/046-kinect-new-ads-microsoft-5.png?__SQUARESPACE_CACHEVERSION=1308762470857" alt="Microsoft introduces innovative, unique, interactive TV ads on Xbox Live."/></span></span></p>

<ul>
<li>I can say "XBOX schedule" and trigger an alternative way to send myself a reminder notification (using my phone or my calendar to do so is not a natural thing for me).</li>
</ul>

<ul>
<li>I can say "XBOX AdBlock" to trigger a Bing search for ways to block those Xbox Live ads.</li>
</ul>

<ul>
<li>I can also wave at the screen and trigger an interactive unit allowing me to <span class="caps">VOTE </span>for the greatest Green Lantern of all time, since I have a strong desire to share unvocalized opinions on fictional matters. The power of Kinect is such that it overcomes horrendous reviews and crowd feedback and will bring me to watch this movie.</li>
</ul>

<h3>Two final statements, courtesy of PR-mouths from Microsoft and Saatchi &amp; Saatchi.</h3>

<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/046-kinect-new-ads-microsoft-6.png?__SQUARESPACE_CACHEVERSION=1308762502505" alt="Microsoft introduces innovative, unique, interactive TV ads on Xbox Live."/></span></span></p>

<blockquote><p>"The power of Kinect and the power of advertising together can bring engagement for advertisers and consumers to a complete new level.", Enrique de la Garza, Senior Product Planner, Microsoft; while not looking at the camera.</p></blockquote>

<blockquote><p>“The new ad units really epitomize the level of engagement that everyone is working towards, [...] You can text, you can tweet, you can vote. That’s phenomenal.”, John M. Lisko, executive communications director of Saatchi &amp; Saatchi <span class="caps">LA.</span></p></blockquote>

<h3>Where did Microsoft get inspiration from for their amazing case study techniques?</h3>

<p><iframe width="550" height="343" src="http://www.youtube.com/embed/dRDhx8Lo37E" frameborder="0" allowfullscreen></iframe></p>]]></content:encoded></rss:item><rss:item rdf:about="http://flipflapwax.com/blog/2011/6/16/the-flip-flap-man-releases-a-new-track-treadmill-indulgence.html"><rss:title>The Flip Flap Man releases a new track: "Treadmill Indulgence"</rss:title><rss:link>http://flipflapwax.com/blog/2011/6/16/the-flip-flap-man-releases-a-new-track-treadmill-indulgence.html</rss:link><dc:creator>Flip Flap Man</dc:creator><dc:date>2011-06-16T19:58:54Z</dc:date><dc:subject>Music Remix autokratz free mp3 hot chip little bit lykke li mashup muse music smash disco treadmill indulgence vandalism</dc:subject><content:encoded><![CDATA[<p><a href="http://flipflapwax.com/blog/2011/6/16/the-flip-flap-man-releases-a-new-track-treadmill-indulgence.html"><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/045-treadmill-indulgence.jpg?__SQUARESPACE_CACHEVERSION=1308254867640" alt="The Flip Flap Man releases a new free track: "Treadmill Indulgence" (320 kbps)"/></span></span></a></p>

<p>After nearly a year of inception (<a href="http://www.youtube.com/watch?v=d2yD4yDsiP4"><span class="caps">BRAAAAWWWWHHHH</span>!</a>), the <a href="http://www.facebook.com/flipflapman">Flip Flap Man</a> finally releases a new track: "<a href="http://soundcloud.com/flipflapman/treadmill-indulgence">Treadmill Indulgence</a>", mashup between Lykke Li's "Little Bit" and Vandalism's "Smash Disco".</p>

<p>You will run. You will cry. You will sweat the music. You will crap your pants running and ask the Mexican guy to clean them up because you work out at Equinox and you deserve racial domination. </p>

<p>Hope you all enjoy the musical ride. </p>

<p><object height="81" width="100%"> <param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F16493238&amp;show_comments=true&amp;auto_play=false&amp;color=8f181c"></param> <param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F16493238&amp;show_comments=true&amp;auto_play=false&amp;color=8f181c" type="application/x-shockwave-flash" width="100%"></embed> </object><span></p>

<p>If you want to check Flip Flap Man's other tracks and mixtapes, check out <a href="http://soundcloud.com/flipflapman">his SoundCloud profile</a>. </p>

<p>For those interested in the details, this is a mashup of: </p>

<ul>
<li>Lykke Li - "Little Bit (Gigamesh Remix)"</li>
<li>Vandalism - "Smash Disco (Kam Denny Remix)"</li>
</ul>

<p>With additional samples from: </p>

<ul>
<li>Cut Copy - "Far Away (Hundreds and Thousands Remix)" </li>
<li>AutoKratz - "Always More" </li>
<li>Muse - "Map of the Problematique" </li>
<li>Who Made Who - TV Friend (Hot Chip Remix)</li>
</ul>
]]></content:encoded></rss:item><rss:item rdf:about="http://flipflapwax.com/blog/2011/6/9/everything-you-need-to-know-about-the-us-game-industry-2011.html"><rss:title>Everything you need to know about the U.S. game industry (2011 edition).</rss:title><rss:link>http://flipflapwax.com/blog/2011/6/9/everything-you-need-to-know-about-the-us-game-industry-2011.html</rss:link><dc:creator>Flip Flap Man</dc:creator><dc:date>2011-06-10T01:32:31Z</dc:date><dc:subject>ESA Entertainment Software Association Research audience demographics numbers report research statistics video game industry video gamers</dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/044-ESA-essential-facts-2011-00.jpg?__SQUARESPACE_CACHEVERSION=1307671815712" alt="Essential facts about the computer and video game industry in the United States 2011"/></span></span></p>

<p>The Entertainment Software Association has released its latest annual report (read our article on the 2010 report <a href="http://flipflapwax.com/blog/2010/8/12/everything-you-need-to-know-about-the-us-gaming-industry.html">here</a>), packed with factoids on how the gaming industry is changing. You can access the full report <a href="http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf">here</a>, we give you an overview below.</p>

<h3>Sorry but I'm sadly <span class="caps">ADD </span>and only have 30 seconds to digest it. What do I need to remember?
</h3>

<ul>
<li>Average game age: 37 years old.</li>
<li>42% of gamers are women.</li>
<li>50+ account for 29% of gamers.</li>
<li>Digital sales accounted for 24% of all game sales in 2010.</li>
<li>45% of parents play video games with their children weekly.</li>
</ul>

<h3>Who is playing? A look at video gamers demographics.</h3>

<p>In case it needs to be repeated: acne-packed teenagers living in the attic are far from being the core gaming audience anymore. </p>

<p>Gaming is an adult activity reaching men and women nearly equally, where older audiences can find their joy, too. </p>

<p>The average gamer is 37 years old and <strong>one gamer out of 4 is aged 50 and over.</strong></p>

<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/044-ESA-essential-facts-2011-01.png?__SQUARESPACE_CACHEVERSION=1307670573814" alt="Essential facts about the computer and video game industry in the United States 2011"/></span></span></p>

<h3>How gamers play: online and cross-formats facts.</h3>

<ul>
<li>1 out of 5 most frequent game players pay to play games online games. </li>
<li>55% of gamers play on the go (phones or handheld device)</li>
<li>Gaming is a social activity: 65% of gamers play with others in person.</li>
</ul>

<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/044-ESA-essential-facts-2011-02.png?__SQUARESPACE_CACHEVERSION=1307670727046" alt=""/></span></span></p>

<h3>Parents pay very careful attention to how - and what - their children play.</h3>

<ul>
<li>9 out of 10 parents pay attention to the content of the games their children play. </li>
<li>They believe in the positive impact of playing video games.</li>
<li>Nearly half of parents play with their children at least once weekly.</li>
</ul>

<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/044-ESA-essential-facts-2011-04.png?__SQUARESPACE_CACHEVERSION=1307670891868" alt="Essential facts about the computer and video game industry in the United States 2011"/></span></span></p>

<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/044-ESA-essential-facts-2011-05.png?__SQUARESPACE_CACHEVERSION=1307670969842" alt="Essential facts about the computer and video game industry in the United States 2011"/></span></span></p>

<h3>What kind of games are the most popular?</h3>

<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/044-ESA-essential-facts-2011-06.png?__SQUARESPACE_CACHEVERSION=1307671131216" alt="Essential facts about the computer and video game industry in the United States 2011"/></span></span></p>

<p>Source: the very insightful report "Essential Facts About the Computer and Video Games Industry, 2011" from the <span class="caps">ESA.</span></p>
<p>Source: ESA&#39;s &quot;Essential facts about the computer and video games industry (2011)&quot; (http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf)</p>]]></content:encoded></rss:item><rss:item rdf:about="http://flipflapwax.com/blog/2011/5/17/the-twisted-branding-of-the-playstation-2.html"><rss:title>The twisted branding of the PlayStation 2</rss:title><rss:link>http://flipflapwax.com/blog/2011/5/17/the-twisted-branding-of-the-playstation-2.html</rss:link><dc:creator>Flip Flap Man</dc:creator><dc:date>2011-05-17T21:18:00Z</dc:date><dc:subject>Great Campaigns advertising advertising agency branding case study deutch marketing playstation ps2 ps3 sony tbwa</dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/043-playstation-advertising.jpg?__SQUARESPACE_CACHEVERSION=1305667949518" alt=""/></span></span></p>

<p>Twenty years ago, this article would have been seen as uninspired science-fictioning straight out of nerdy wet dreams. Fifteen years ago, it would have looked like blind glorification of a brand that became synonymous with its category by shaking its conventions upside down and planting its shapes onto our collective unconsciousness. Ten years ago, this article would have been guilty of drooling over a seemingly unbreakable advertising formula harvesting both commercial success and peers’ metallic gratitude. Five years ago, it would have been completely obsolete as the once hegemonic PlayStation brand suffered its first turbulences. </p>

<p>Today, it's a memorial retrospective piece laced with nostalgia and geeky love that should provide plenty of entertainment while you sip that expensive cup of coffee.</p>

<p><span class="caps">WARNING</span>: Long article follows.</p>
]]></content:encoded></rss:item><rss:item rdf:about="http://flipflapwax.com/blog/2011/5/12/how-social-mechanics-can-inspire-a-new-kind-of-marketing.html"><rss:title>How social mechanics can inspire a new kind of marketing</rss:title><rss:link>http://flipflapwax.com/blog/2011/5/12/how-social-mechanics-can-inspire-a-new-kind-of-marketing.html</rss:link><dc:creator>Flip Flap Man</dc:creator><dc:date>2011-05-13T00:16:53Z</dc:date><dc:subject>Insights Social Gaming advertising creative game design gaming mechanics marketing networks social gaming social networks</dc:subject><content:encoded><![CDATA[<p><a href="http://flipflapwax.com/blog/2011/5/12/how-social-mechanics-can-inspire-a-new-kind-of-marketing.html"><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/042-40-social-mechanics.jpg?__SQUARESPACE_CACHEVERSION=1305248035314" alt=""/></span></span>
</a><br />
Raphael Koster is a multi-talented game designer and VP Creative Designer at Playdom who one day woke up and decided to produce something awesome: a compilation of 40 social mechanics (in societies and human networks) that apply to social gaming and can serve as interesting brain tease on how to reinvent how we approach marketing and advertising. They call it #Gamification, it's a trend on Twitter so it has to be true. We even <a href="http://flipflapwax.com/blog/2010/8/30/how-to-add-a-game-layer-on-top-of-the-world.html">wrote about it a few times already</a>. </p>

<p>Raph dissects multiplayer mechanics and presents a through a structured, cross-disciplinary lens. If you are remotely interested in game theory, psychology, evolutionary biology, history, sociology, social networking or game design stuff; this is a must read.</p>

<div style="width:550px" id="__ss_7946206"><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/AdvertisingPawn/40-social-mechanics-for-social-games-raph-koster" title="40 Social Mechanics for Social Games (Raph Koster)">40 Social Mechanics for Social Games (Raph Koster)</a></strong><object id="__sse7946206" width="550" height="370"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=2011-03-socialgamingmechanics-110512192252-phpapp01&amp;stripped_title=40-social-mechanics-for-social-games-raph-koster&amp;userName=AdvertisingPawn" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse7946206" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=2011-03-socialgamingmechanics-110512192252-phpapp01&amp;stripped_title=40-social-mechanics-for-social-games-raph-koster&amp;userName=AdvertisingPawn" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="550" height="370"></embed></object><div style="padding:5px 0 12px">View more <a href="http://www.slideshare.net/">presentations</a> <a href="http://www.slideshare.net/AdvertisingPawn">here</a>.</div></div>

<p>For convenience purposes and for lazy <span class="caps">ADD </span>readers, we wrote a Cliff Notes' version of the deck. Think of it as the notes a bad intern would take during a great meeting of minds. </p>

<h3>Section 1: 1 Versus Self / System</h3>

<p>1 - Helping: advice and assistance</p>

<h3>Section 2: 1 Versus Parallel</h3>

<p>2 - Relative Status: quantifying a player's achievement against the opponent<br />
3 - Races: first user to reach a given status level wins<br />
4 - Leaderboards: compete with all historical attempts<br />
5 - Tournaments</p>

<h3>Section 3: 1 Versus 1 Opposed</h3>

<p>6 - Flower-picking: compete to get stuff, but there is always more stuff (speed up arrows on a race track). Non-zero sum resource consumption<br />
7 - Dot-eating: zero-sum resource consumption. Whatever I get, you can't have.<br />
8 - Tug of war: I can take your stuff, you can take mine (the engine behind all combat games)<br />
9 - Handicapping: artificially equalizing status in order to provide a tighter race<br />
10 - Secrets: imperfect information (knowledge as a rivalrous good &gt; fog of war in strategy games)</p>

<h3>Section 4: 1 Versus 1 Versus 1 Versus...</h3>

<p>11 - Last man standing <br />
12 - Bidding <br />
13 - Deception and bluffing: misinformation, when secrets are treated as goods<br />
14 - 3rd party betting: I play a bidding game against others, based on the outcome of a multiplayer game<br />
15 - Prisoner's dilemma: teammates with secrets who must choose independently to collaborate or both lose<br />
16 - Gamesmaster pattern: third party directs the game (referee)</p>

<h3>Section 5: N Versus N (Groups)</h3>

<p>*17 - Roles: specialization into different games within one group<br />
18 - Hot potato / ganging up: rotation of roles within multiplayer game<br />
19 - Rituals: ceremonies marking significant transitions within a social structure (wall posts, gifts, for instance): birth, marriage, death, level up, holidays, etc.<br />
20 - Gifts. Super important. (see Marcel Mauss below)<br />
21 - Reciprocity: social expectation of a future return of a gift ("return gift" button?)<br />
22 - Mentoring and twinking: "I get social obligation, you get value" (non-symmetrical exchange). (a car at graduation, Mickey ears when you go to Disney). Strengthens community ties.<br />
23 - Identity: display of status and role via rivalrous goods (skins, shirts, class gear, etc.)<br />
24 - Ostracism: grow removal via denial of common resources (exclusion)</p>

<h3>Section 6: Networks</h3>

<p>25 - Iterative interaction and Trust. Trust is stronger than reputation (mid-range) which is also stronger than faith (at distance, i.e. social contract).<br />
26 - Guilds/tribes: subnetworks with their own social identity<br />
27 - Exclusivity/ Velvet Rope: use of identity (or other mechanisms) to manipulate the value of goods (VIP clubs)<br />
28 - Guild vs. Guild: competition between social entities<br />
29 - Player-to-player economy = Trade and contract: mutually beneficial interactions between distant nodes on the network<br />
30 - Elections (American Idol is the largest <span class="caps">MMO </span>in the world)<br />
31 - Reputation, influence and fame <br />
32 - Public goods: non-rivalrous goods, with temptation to enjoy the good with no contribution (air, public park, etc.)<br />
33 - Tragedy of the commons: flip side of public goods. If they are rivalrous, they can get used up (spawns, territories in a village, etc.). For instance: the Facebook ad market.<br />
34 - Community<br />
35 - Strategy guides: transformation of rule-based secrets into a public good<br />
36 - Teamwork <span class="caps">MLS</span>s (wisdom of crowds, <span class="caps">DPS </span>systems, Survivor TV show)<br />
37 - Arbitrage: allowing unequal quantified valuations of the same good to arise within the system permits trade that exploits them<br />
38 - Supply chains: cascading unequal valuations of goods arranged in sequence (get a house out of a bottle if you trade it with the right people)<br />
39 - User generated content: forums, character art, role-play narratives, fan fiction, player conventions, weddings, game maps, etc.</p>

<h3>Section 7: Deconstruction</h3>

<p>40 - Griefing</p>
<p>Source: GDCOnline: my Social Mechanics talk (http://www.raphkoster.com/2010/10/08/gdconline-my-social-mechanics-talk/) by Raph Koster</p>]]></content:encoded></rss:item><rss:item rdf:about="http://flipflapwax.com/blog/2011/5/2/gran-turismo-5s-rich-media-banner-allows-you-to-drive-on-goo.html"><rss:title>Gran Turismo 5's rich media banner allows you to drive on Google Maps.</rss:title><rss:link>http://flipflapwax.com/blog/2011/5/2/gran-turismo-5s-rich-media-banner-allows-you-to-drive-on-goo.html</rss:link><dc:creator>Flip Flap Man</dc:creator><dc:date>2011-05-02T13:00:55Z</dc:date><dc:subject>Great Campaigns banner campaign google maps gran turismo interactive advertising mash up online banner rich media banner</dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/041-gran-turismo-banner.jpg?__SQUARESPACE_CACHEVERSION=1305247744121" alt=""/></span></span></p>

<p>No one invents anything anymore. We mash up. We combine. Creativity is being able to combine better than others. Everyone calls it laziness. We marketers call it art.</p>

<h3>The arithmetics behind the campaign.
</h3>
You know about the product: <a href="http://www.gran-turismo.com/">Gran Turismo</a>. <br />
You know about the technology: <a href="http://files.sharenator.com/picture_42_Strange_Moments_Caught_on_Google_Maps-s505x399-61747-580.png">Google Maps</a>. <br />
You know about the media's creative potential: <strong>rich media banner</strong>.

<p>The idea that the folks at <a href="http://www.smartnewsolutions.ru/">SmartNewSolutions</a> had was to combine all of the above to create an in-banner driving experience. </p>

<p><iframe src="http://player.vimeo.com/video/20885001?title=0&amp;byline=0&amp;portrait=0&amp;color=e3000b" width="549" height="309" frameborder="0"></iframe></p>

<h3>"Does it do the job it's god-dammed supposed to?"</h3>

<p>It's the first of its kind. It's a relevant technical integration. It's a wonderfully attention-grabbing toy for PR generation and award shows. And it's a banner that you will play with for the next 30 seconds (hello engagement rate).</p>

<p>In practice, it's a horribly clunky user experience that is only frustrating for how much greater it could have been. Why not deploy in-game mechanics (objectives, challenges, time, etc. would bring some purpose to what is otherwise just a gimmick)? Why is the product messaging so light (the game logo isn't legible once, the game's eye-wateringly good graphics are sorely undersold by the underwhelming experience of the banner)? </p>

<p>And why can't I ruthlessly stretch Kate Middleton under my wheels while I drive in the streets of London?</p>

<p><a href="http://smartnewsolutions.ru/festival/cannes/gt5"><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/041-gran-turismo-banner-ad-2.png?__SQUARESPACE_CACHEVERSION=1304344472436" alt=""/></span></span>
</a><br />
You can play with the banner <a href="http://smartnewsolutions.ru/festival/cannes/gt5">here</a>.</p>

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<p><a href="http://twitter.com/share" class="twitter-share-button" data-url="http://flipflapman.squarespace.com/blog/2011/5/2/gran-turismo-5s-rich-media-banner-allows-you-to-drive-on-goo.html" data-text="Gran Turismo 5 rich media banner ad allows you drive within Google Maps: http://bit.ly/khp0hX" data-count="horizontal" data-via="flipflapman">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></p>
]]></content:encoded></rss:item><rss:item rdf:about="http://flipflapwax.com/blog/2011/4/7/have-video-games-really-moved-from-the-bedroom-to-the-living.html"><rss:title>Have video games really moved from the bedroom to the living room?</rss:title><rss:link>http://flipflapwax.com/blog/2011/4/7/have-video-games-really-moved-from-the-bedroom-to-the-living.html</rss:link><dc:creator>Flip Flap Man</dc:creator><dc:date>2011-04-07T20:09:08Z</dc:date><dc:subject>Research bedroom console gaming household living room nielsen</dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://flipflapwax.com/storage/post-images/040-living-room.jpg?__SQUARESPACE_CACHEVERSION=1302211024186" alt=""/></span></span></p>

<p>Video game consoles <a href="http://flipflapwax.com/blog/2011/3/3/are-gaming-consoles-used-as-multimedia-centers-yet.html">have become entertainment centers</a> offering a wide array of possibilities beyond their initial purpose: movies, online streaming, music capabilities, porn, etc. </p>

<h3>Gaming belongs to the living room.</h3>

<p>The 7th Generation of Consoles (Wii, PlayStation 3, Xbox 360) doesn't belong in the ceiling or the basement anymore (even if those were cliches in the first place). </p>

<p><strong>Half of those consoles are located in the living room</strong>, where the whole family can enjoy a joyful time of communal synthesis. </p>

<p>This is partly explained by the need for space required by motion-controlled, social hardware. The Wii is the system most likely to be found in the family room (59%).</p>

<p>When consoles aren't located in the living room, they reside in the bedroom. 1 in 5 systems are located in kids' bedrooms (with the Xbox 360 being way ahead of the others: 28% vs. 14% for Wii and 16% for <span class="caps">PS3</span>). </p>

<p>Finally, rumors have it that 96% of handheld gamers admitted they played while being on the throne. 2% of those were actual kings who used "throne" in a literal way.</p>

<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2F040-nielsen-gaming-console-hh.png%3F__SQUARESPACE_CACHEVERSION%3D1302211056574',685,929);"><img src="http://flipflapwax.com/storage/thumbnails/6971330-11622158-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1302211057458" alt=""/></a></span></span></p>

<div style="font-size: 80%;">Image credits: Alexis Raimbault.</div>

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<p>Source: U.S. Console Gaming: The Living Room &amp; Beyond  (http://blog.nielsen.com/nielsenwire/consumer/u-s-console-gaming-the-living-room-beyond/)</p>]]></content:encoded></rss:item></rdf:RDF>
